testnet

How to play

Everything you need to play the games in Ultimate Amusement Park.

Exploration games

This is the core game: pilot a ship deeper into a grid, weigh the risk of each cell, and bank the rewards.

The idea

You pilot a ship through a triangular grid. The grid grows downward: row y = 0 is the entrance, and each step forward takes you one row deeper (y increases by 1).

Your horizontal position is x. A cell is only reachable when |x| ≤ y — the playable area is a widening cone. Moving Left lowers x by one, Right raises it by one, and Up keeps x the same; all three move you one row deeper.

Each cell you step on is “opened”. The first ship ever to open a cell becomes its first explorer and can withdraw that cell’s reward.

1. Deploy your ship

Open “My ship”. If you don’t have a ship yet you’ll see the Hangar with a “Create your ship” button. Your ship’s address is derived from your wallet — there is nothing to paste. Press the button and sign the transaction; once it confirms, your ship is deployed.

2. Launch

A freshly deployed ship sits idle in the hangar. Press “Launch ship” to make your first jump forward (one step Up) and enter a run. From then on the full cockpit appears.

3. The cockpit

While in a run, the cockpit lays out these panels around the central windshield:

  • HUD (top) — ship status, whether you are in a run, and your last outcome.
  • Systems bar (left) — hull (HP), RUDA, claimable rewards, your current position and the fuel gauges.
  • Forward view (center) — the three ways ahead.
  • Telemetry (right) — your recent actions and their status.
  • Control console (bottom) — the helm and all the action buttons.

Reading the ways ahead

The windshield shows three panels — Left, Up (which also carries the Exit option) and Right — one for each cell directly ahead. Each panel tells you:

  • OPEN or UNEXPLORED — whether someone has already opened that cell.
  • Cell HP — the damage the cell will deal. For unexplored cells you see an estimated range.
  • Reward — the RUDA waiting in the cell (an estimated range if unexplored).
  • TON cost — the gas the move will cost.

Each panel also shows a verdict light that predicts the outcome of going there:

  • SURVIVE → hp N (green) — you’ll live, ending with N HP.
  • CRASH (red) — the cell’s HP would destroy your ship. Avoid it.
  • SAFE EXIT (cyan) — leaving here is safe.
  • UNKNOWN (amber) — the outcome can’t be predicted yet.

Click a panel to move that way. Directions outside the cone (|x| > y) are disabled.

Hull and crashing

Your ship has HP (hull). Opening a cell subtracts that cell’s HP from yours. If a cell would take you below zero you crash and your run resets to the entrance — so watch the verdict lights before you move. Raise your maximum HP with “Reinforce Hull”.

Moving — the helm

The helm in the control console is a D-pad:

  • Left (←) — step one row deeper and one cell to the left.
  • Up (↑) — step one row deeper, same column.
  • Right (→) — step one row deeper and one cell to the right.
  • Exit (⏏) — leave the run, banking your progress.

Every move is a transaction your wallet signs. While a move is confirming on-chain the controls are disabled until it settles.

Fast travel

Fast travel jumps your ship straight to a chosen cell (x, y) instead of stepping one row at a time. Enter the coordinates and press “Go”. It is paid in enriched fuel: a jump to depth y costs y·(y−1)/2 units, shown live next to the button. If you don’t have enough enriched fuel the button is disabled — refuel first.

Hard travel

Hard travel sends your ship forward automatically for several rows in one transaction. You set:

  • dir — the direction to repeat (Left, Up, Right or Exit).
  • gas (TON) — the gas budget; it must be more than 1 TON.
  • hp limit — stop if your HP would drop to this floor.
  • max turns — how many rows to attempt (0–99).

The ship advances until it hits one of your limits, then stops. The message is funded with your gas limit plus routing.

Upgrades

Upgrades spend RUDA from your wallet through the Game Manager:

  • Reinforce Hull — raises your ship’s maximum HP.
  • Refuel Enriched — adds enriched fuel for fast travel.

Enter the RUDA amount, then press the upgrade you want.

Claim mint and reset

When you have rewards waiting to be minted, “Claim mint” credits the RUDA to your wallet (it is disabled when there is nothing to claim).

“Reset ship” clears your current run and returns the ship to the entrance. You’ll be asked to confirm — use it to start over.

Cell rewards

Each cell can hold TON and RUDA. The first explorer of a cell may withdraw its contents: open the cell on the map and use “Withdraw TON” / “Withdraw jetton”. As always, your wallet signs the withdrawal — the site holds no key.